×
SETTINGFUNCTIONVALUECATEGORY
Adaptive Resolution FPS TargetDynamically lowers rendering resolution to maintain the specified target framerate0Video settings
Adaptive SupersamplingAdaptive Resolution FPS Target, this setting forces the game to render at a higher resolution than your monitors native display. It then downsamples the image to fit your screen. It is a massive resource hog that introduces heavy GPU load and can severely tank your frame rate.DisabledVideo settings
Ambient Occlusion QualityControls the realism of shadows in corners, crevices, and areas where two surfaces meet. It adds depth to the environment, but it is one of the most resource-heavy settings in the game.DisabledVideo settings
Anti-AliasingSmoothes out the jagged edges ("jaggies") on objects and geometry, None: Maximizes your frame rate and clarity.NoneVideo settings
Aspect RatioIn the Full Screen Display Mode it is recommended that you choose the native Aspect Ratio for your display in order to avoid stretchingNativeDisplay settings
BrightnessControls the games overal brightness0,5Display settings
Display ModeDisplay Mode sets the game to fun full-screen, borderless window or run in windowFull ScreenDisplay settings
Dynamic Spot ShadowsControls whether moving light sources (like character abilities, care packages dropping, or moving map elements) cast dynamic shadows, and whether indoor shadows update in real-time as objects move.For competitive play, this setting should always be DISABLED (Off)Video settings
Effects DetailControls the visual quality, particle density, and duration of explosions, muzzle flash, ability animations (like Gibraltars dome or Bangalores smoke), and thermite fire.this setting should strictly be set to Low.Video settings
Field of View (FOV)How zoomed-out the view appears by default. Settinbg this above 90 may impact performance or cause visual issues110Display settings
FOV Ability ScalingScale your FOV when using movement abilities that increase your speedDisabledDisplay settings
Impact MarksDetermines whether bullet holes, scorch marks from explosions, and thermal burns remain visible on walls, floors, and objects.DisabledVideo settings
Map DetailControls the complexity of the worlds terrain, including things like grass, rocks, debris, and distant environmental structures.LowVideo settings
Model DetailControls the geometric complexity and visual quality of character models, weapons, abilities, and environmental objects.LowVideo settings
Nvidia ReflexNvidia Reflex is used to reduce system latency which increases PC responsivenessEnabled + BoostVideo settings
RagdollsControls the movement of dead player modelsLowVideo settings
ResolutionResolution sets the detail of the game screenNativeDisplay settings
Spot Shadow DetailControls the resolution and presence of shadows cast by indoor and artificial light sources (like lamps, flares, and arena floodlights). this setting can be turned completely OFF, which is highly recommended for competitive play.DisabledVideo settings
Sprint View ShakeStrength of view movement when sprintingMinimalDisplay settings
Sun Shadow CoverageControls how much of the map is covered by shadows cast by the sun. Specifically, it dictates whether distant objects, trees, and terrain cast shadows or if they only appear when you get close.LowVideo settings
Sun Shadow DetailDetermines the resolution and sharpness of the shadows cast by the sun. For the highest frame rates and best visual clarity, set this to Low.LowVideo settings
Texture FilteringControls how sharp and detailed textures look when viewed at an angle or from a distance.BilinearVideo settings
Texture Streaming BudgetDetermines how much of your graphics cards dedicated memory (VRAM) the game is allowed to allocate for loading high-resolution textures.None or Very Low (NOTE: if you have high polling rate, 2000hz or more, this settings needs to be lowestVideo settings
UI Layout ModeChanges the layout of the game UIFullDisplay settings
V-SyncVertical Sync controls the trade-off between screen "tearing" and the time it takes for your actions to appear on screen (Input lag)DisabledVideo settings
Volumetric LightingControls the "god rays" or visible beams of light that shine through air, fog, dust, and smoke.For competitive gameplay, this setting should always be DISABLED (Off).Video settings