cl_forcepreload Forces the client to preload all the map-objects textures and sounds 0 off 1 on ARCHIVE Out-of-use Removed Commands have been removed entirely and should not be used in configuration files
cl_phys_maxticks Prevents physics simulation limits from bottlenecking frametime stability. Correlation to ragdoll simulation to avoid complex calculations. 0 Competitive 3 Default ARCHIVE Legacy Removed Game engine ignores this command new architecture deals with this.
func_break_max_pieces Removed debris immediately visually e.g. breaking doors 15 default 0 Exploit REPLICATED
GAMEDLL
ARCHIVE exploit Patched Respawn forces a immutable server-side cvar for this command to client with default value. Stored in settings.cfg
host_sleep Prevents host to be forced to sleep a certain number of ms in between frames 0 Competitive 1 2 5 Delayed ARCHIVE Legacy Removed Game enigine ignores this command new architecture deals with this.
map_settings_override Disabled the map settings beyond the scope of the developers 0 Default 1 Enabled DEVELOPMENTONLY exploit Unavailable No longer accessable to the players
mat_autoexposure_ Controls the tonemapping when exiting from inside into bright lights 0 Default 1 Enabled CHEAT exploit Blocked Completely blocked
mat_autoexposure_max Sets maximum light intensity prevent Flashblinding. 0 Default 1 Enabled CHEAT exploit Blocked Completely blocked
mat_autoexposure_min Sets minimum light intensity. 0 Default 1 Enabled CHEAT exploit Blocked Completely blocked
mat_autoexposure_min_multiplier Increases clarity of dark shadows and corners for maximum visibility 1.7 boosted CHEAT exploit Blocked Completely blocked
mat_autoexposure_override_min_max Override default HDR map-light parameters brightness value 0 Default 1 Enabled CHEAT exploit Blocked Completely blocked
mat_autoexposure_speed Increases the light-transitioning in case of high brightness 2 Faster decrease CHEAT exploit Blocked Completely blocked
mat_bloom_scalefactor_scalar Disables remaining lightglows during firefights 0 on 1 off CHEAT Patched Patched Commands are no longer in use engines ignores the setting.
mat_bloomscale Master-lock to set scale of all bloom to 0 0 on 1 off CHEAT exploit Patched Commands are no longer in use engines ignores the setting.
mat_colcorrection_disableentitie This graphics engine command overrides the map’s active color correction lookup filters LUTs 0 default 1 Disables map-specific color correction entities CHEAT exploit Server-Blocked Blocked Status
mat_disable_bloom Disables the glow from light sources 0 on 1 off CHEAT exploit Patched Commands are no longer in use engines ignores the setting.
mat_hide_sun_in_last_cascade Enforcing this command tells the engine to completely stop rendering shadow details in the furthest distance cascade removing distant shadow structures from the edge of your horizon. 0 default 1 Distance shadow cull HIDDEN exploit Server-side blocked Server-Blocked Status
mat_light_edit Determines the modifying of the map lighting 0 Default 1 Enabled CHEAT exploit Blocked Completely blocked
mat_postprocess_enable Disables heavy after-effectfilters for maximum framerates 0 on 1 off CHEAT exploit Blocked Completely blocked
mat_shadowstate Disables dynamic shadow-states for less visual clutter 0 on 1 off ARCHIVE Out-of-use Removed Commands have been removed entirely and should not be used in configuration files
mat_sun_highlight_size This material engine variable adjusts the physical size and scale of the suns reflection glow specular highlight bouncing off of environmental structures terrain and weapons 0 Shrinks 1 Default CHEAT exploit Server-side blocked It will not ban you but it will not actively change your game visuals anymore.
ordnanceSwapSelectCooldown Reduce grenade swap time 1 Enabled default 0 Disabled RELEASE Not applicable Fake Do not use this this change does nothing whatsoever and should be considered insignificant
ordnanceSwapSelectCooldown Reduce grenade swap time 0 on 1 off 0 on 1 off RELEASE fake Removed This should not be in the autoexec the setting has no benefit whatsoever. Blacklisting it to make sure others wont use it
r_drawtracers_firstperson This is a non-useable command from the source engine which has been published often but does not work at all. None Unknown command Ignored Unavailable This command has only been a source engine command never possible to use in Apex Legends
r_dynamic Functions as the master toggle for the entire dynamic lighting infrastructure of the engine. Turning this off delivers a massive performance boost as your GPU no longer has to compute moving light rays bouncing light beams or active reflections on walls ceilings and floors. 1 Enabled default 0 Disabled CHEAT exploit Blocked Game engine has locked convars relating to changing dynamic lighting
r_maxdlights Determines the maximum number of dynamic lights visible during firefights 0 Competitive 32 Default 1-32 Reduced CHEAT Server-Side Blocked Removed client side The command has received a cheat-protected flag. Command cannot be executed
r_shadowmaxrendered Set Max shadows the game will render 0 on 1 off ARCHIVE Out-of-use Removed Commands have been removed entirely and should not be used in configuration files
r_shadowrendertotexture Shadow render to textures 0 on 1 off ARCHIVE Out-of-use Removed Commands have been removed entirely and should not be used in configuration files
r_shadows Disable shadows completely 0 on 1 off ARCHIVE Out-of-use Removed Commands have been removed entirely and should not be used in configuration files
rope_collide Computes physics interactions and collision mechanics for ziplines and wires whenever they are hit by bullets throwables or character abilities. Disabling this stops your CPU from executing complex movement simulations on ropes preventing sudden frame drops when multiple teams use ziplines. 1 Enabled default 0 Disabled ARCHIVE Legacy Removed Physical rendering now happens in the game engine and the command is no longer useable
rope_smooth Applies an aggressive antialiasing pass specifically to smooth out the jagged edges of ziplines hanging cables and wires across the map. Turning this off bypasses this unneeded rendering filter saving GPU processing cycles while keeping the critical zipline locations perfectly visible. 1 Enabled default 0 Disabled ARCHIVE Legacy Removed Physical rendering now happens in the game engine and the command is no longer useable
sidearmSwapSelectCooldown Reduce weapon swap time 1 Enabled default 0 Disabled RELEASE Not applicable Fake Do not use this this change does nothing whatsoever and should be considered insignificant
sidearmSwapSelectCooldown Reduce weapon swap time 0 on 1 off 0 on 1 off RELEASE fake Removed This should not be in the autoexec the setting has no benefit whatsoever. Blacklisting it to make sure others wont use it
sidearmSwapSelectDoubleTapTime Reduce the time to change weapons by double clicking 1 Enabled default 0 Disabled RELEASE Not applicable Fake Do not use this this change does nothing whatsoever and should be considered insignificant
sidearmSwapSelectDoubleTapTime Reduce the time to change weapons by double clicking 0 on 1 off 0 on 1 off RELEASE fake Removed This should not be in the autoexec the setting has no benefit whatsoever. Blacklisting it to make sure others wont use it
snd_setmixer GlobalFootsteps Increase the enemy footsteps 0.0 - 1.0 ARCHIVE Out-of-use Removed Commands have been removed entirely and should not be used in configuration files
snd_setmixer PlayerFootsteps Reduce footsteps noise 0.0 - 1.0 ARCHIVE Out-of-use Removed Commands have been removed entirely and should not be used in configuration files