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COMMANDDESCRIPTIONVALUESFCVAR FLAGGEDPATCHEDREMOVEDCOMMENTS
cl_forcepreloadForces the client to preload all the map-objects textures and sounds0 off 1 onARCHIVEOut-of-useRemovedCommands have been removed entirely and should not be used in configuration files
cl_phys_maxticksPrevents physics simulation limits from bottlenecking frametime stability. Correlation to ragdoll simulation to avoid complex calculations.0 Competitive 3 DefaultARCHIVELegacyRemovedGame engine ignores this command new architecture deals with this.
func_break_max_piecesRemoved debris immediately visually e.g. breaking doors15 default 0 ExploitREPLICATED GAMEDLL ARCHIVEexploitPatchedRespawn forces a immutable server-side cvar for this command to client with default value. Stored in settings.cfg
host_sleepPrevents host to be forced to sleep a certain number of ms in between frames0 Competitive 1 2 5 DelayedARCHIVELegacyRemovedGame enigine ignores this command new architecture deals with this.
map_settings_overrideDisabled the map settings beyond the scope of the developers0 Default 1 EnabledDEVELOPMENTONLYexploitUnavailableNo longer accessable to the players
mat_autoexposure_Controls the tonemapping when exiting from inside into bright lights 0 Default 1 EnabledCHEATexploitBlockedCompletely blocked
mat_autoexposure_maxSets maximum light intensity prevent Flashblinding.0 Default 1 EnabledCHEATexploitBlockedCompletely blocked
mat_autoexposure_minSets minimum light intensity.0 Default 1 EnabledCHEATexploitBlockedCompletely blocked
mat_autoexposure_min_multiplierIncreases clarity of dark shadows and corners for maximum visibility1.7 boostedCHEATexploitBlockedCompletely blocked
mat_autoexposure_override_min_maxOverride default HDR map-light parameters brightness value0 Default 1 EnabledCHEATexploitBlockedCompletely blocked
mat_autoexposure_speedIncreases the light-transitioning in case of high brightness2 Faster decreaseCHEATexploitBlockedCompletely blocked
mat_bloom_scalefactor_scalarDisables remaining lightglows during firefights0 on 1 offCHEATPatchedPatchedCommands are no longer in use engines ignores the setting.
mat_bloomscaleMaster-lock to set scale of all bloom to 00 on 1 offCHEATexploitPatchedCommands are no longer in use engines ignores the setting.
mat_colcorrection_disableentitieThis graphics engine command overrides the map’s active color correction lookup filters LUTs0 default 1 Disables map-specific color correction entitiesCHEATexploitServer-BlockedBlocked Status
mat_disable_bloomDisables the glow from light sources0 on 1 offCHEATexploitPatchedCommands are no longer in use engines ignores the setting.
mat_hide_sun_in_last_cascadeEnforcing this command tells the engine to completely stop rendering shadow details in the furthest distance cascade removing distant shadow structures from the edge of your horizon.0 default 1 Distance shadow cullHIDDENexploitServer-side blockedServer-Blocked Status
mat_light_editDetermines the modifying of the map lighting0 Default 1 EnabledCHEATexploitBlockedCompletely blocked
mat_postprocess_enableDisables heavy after-effectfilters for maximum framerates0 on 1 offCHEATexploitBlockedCompletely blocked
mat_shadowstateDisables dynamic shadow-states for less visual clutter0 on 1 offARCHIVEOut-of-useRemovedCommands have been removed entirely and should not be used in configuration files
mat_sun_highlight_sizeThis material engine variable adjusts the physical size and scale of the suns reflection glow specular highlight bouncing off of environmental structures terrain and weapons0 Shrinks 1 Default CHEATexploitServer-side blockedIt will not ban you but it will not actively change your game visuals anymore.
ordnanceSwapSelectCooldownReduce grenade swap time 1 Enabled default 0 Disabled RELEASENot applicableFakeDo not use this this change does nothing whatsoever and should be considered insignificant
ordnanceSwapSelectCooldownReduce grenade swap time 0 on 1 off0 on 1 offRELEASEfakeRemovedThis should not be in the autoexec the setting has no benefit whatsoever. Blacklisting it to make sure others wont use it
r_drawtracers_firstpersonThis is a non-useable command from the source engine which has been published often but does not work at all.NoneUnknown commandIgnoredUnavailableThis command has only been a source engine command never possible to use in Apex Legends
r_dynamicFunctions as the master toggle for the entire dynamic lighting infrastructure of the engine. Turning this off delivers a massive performance boost as your GPU no longer has to compute moving light rays bouncing light beams or active reflections on walls ceilings and floors.1 Enabled default 0 DisabledCHEATexploitBlockedGame engine has locked convars relating to changing dynamic lighting
r_maxdlightsDetermines the maximum number of dynamic lights visible during firefights0 Competitive 32 Default 1-32 ReducedCHEATServer-Side BlockedRemoved client sideThe command has received a cheat-protected flag. Command cannot be executed
r_shadowmaxrenderedSet Max shadows the game will render0 on 1 offARCHIVEOut-of-useRemovedCommands have been removed entirely and should not be used in configuration files
r_shadowrendertotextureShadow render to textures0 on 1 offARCHIVEOut-of-useRemovedCommands have been removed entirely and should not be used in configuration files
r_shadowsDisable shadows completely0 on 1 offARCHIVEOut-of-useRemovedCommands have been removed entirely and should not be used in configuration files
rope_collideComputes physics interactions and collision mechanics for ziplines and wires whenever they are hit by bullets throwables or character abilities. Disabling this stops your CPU from executing complex movement simulations on ropes preventing sudden frame drops when multiple teams use ziplines.1 Enabled default 0 DisabledARCHIVELegacyRemovedPhysical rendering now happens in the game engine and the command is no longer useable
rope_smoothApplies an aggressive antialiasing pass specifically to smooth out the jagged edges of ziplines hanging cables and wires across the map. Turning this off bypasses this unneeded rendering filter saving GPU processing cycles while keeping the critical zipline locations perfectly visible.1 Enabled default 0 DisabledARCHIVELegacyRemovedPhysical rendering now happens in the game engine and the command is no longer useable
sidearmSwapSelectCooldownReduce weapon swap time 1 Enabled default 0 Disabled RELEASENot applicableFakeDo not use this this change does nothing whatsoever and should be considered insignificant
sidearmSwapSelectCooldown Reduce weapon swap time 0 on 1 off0 on 1 offRELEASEfakeRemovedThis should not be in the autoexec the setting has no benefit whatsoever. Blacklisting it to make sure others wont use it
sidearmSwapSelectDoubleTapTimeReduce the time to change weapons by double clicking 1 Enabled default 0 Disabled RELEASENot applicableFakeDo not use this this change does nothing whatsoever and should be considered insignificant
sidearmSwapSelectDoubleTapTime Reduce the time to change weapons by double clicking 0 on 1 off0 on 1 offRELEASEfakeRemovedThis should not be in the autoexec the setting has no benefit whatsoever. Blacklisting it to make sure others wont use it
snd_setmixer GlobalFootstepsIncrease the enemy footsteps0.0 - 1.0ARCHIVEOut-of-useRemovedCommands have been removed entirely and should not be used in configuration files
snd_setmixer PlayerFootstepsReduce footsteps noise0.0 - 1.0ARCHIVEOut-of-useRemovedCommands have been removed entirely and should not be used in configuration files